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Metal CElementGen shaders implemented
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@@ -1636,7 +1636,6 @@ void CElementGen::RenderParticles()
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float size = 0.5f * particle.x2c_lineLengthOrSize;
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size = 0.5f;
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fprintf(stderr, "%p (%f %f %f) %f %f\n", this, viewPoint.x, viewPoint.y, viewPoint.z, size, particle.x30_lineWidthOrRota);
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if (0.f == particle.x30_lineWidthOrRota)
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{
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switch (m_shaderClass)
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@@ -1691,7 +1690,6 @@ void CElementGen::RenderParticles()
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inst.uvs[1] = {uvs.xMin, uvs.yMax};
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inst.uvs[2] = {uvs.xMax, uvs.yMin};
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inst.uvs[3] = {uvs.xMin, uvs.yMin};
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fprintf(stderr, "(%f %f) (%f %f)\n", uvs.xMax, uvs.yMax, uvs.xMin, uvs.yMin);
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break;
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}
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case CElementGenShaders::EShaderClass::NoTex:
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