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Metal CElementGen shaders implemented

This commit is contained in:
Jack Andersen
2016-02-16 12:25:17 -10:00
parent c51b1face6
commit 468db3b203
6 changed files with 182 additions and 112 deletions

View File

@@ -1636,7 +1636,6 @@ void CElementGen::RenderParticles()
float size = 0.5f * particle.x2c_lineLengthOrSize;
size = 0.5f;
fprintf(stderr, "%p (%f %f %f) %f %f\n", this, viewPoint.x, viewPoint.y, viewPoint.z, size, particle.x30_lineWidthOrRota);
if (0.f == particle.x30_lineWidthOrRota)
{
switch (m_shaderClass)
@@ -1691,7 +1690,6 @@ void CElementGen::RenderParticles()
inst.uvs[1] = {uvs.xMin, uvs.yMax};
inst.uvs[2] = {uvs.xMax, uvs.yMin};
inst.uvs[3] = {uvs.xMin, uvs.yMin};
fprintf(stderr, "(%f %f) (%f %f)\n", uvs.xMax, uvs.yMax, uvs.xMin, uvs.yMin);
break;
}
case CElementGenShaders::EShaderClass::NoTex: