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Initial working projectiles
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@@ -96,8 +96,8 @@ void CCameraManager::EnterCinematic(CStateManager& mgr)
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{
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if (weap->GetActive())
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{
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if ((weap->GetAttribField() & CWeapon::EProjectileAttrib::KeepInCinematic) ==
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CWeapon::EProjectileAttrib::None)
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if ((weap->GetAttribField() & EProjectileAttrib::KeepInCinematic) ==
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EProjectileAttrib::None)
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{
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if (TCastToConstPtr<CAi>(mgr.GetObjectById(weap->GetOwnerId())) ||
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TCastToConstPtr<CPlayer>(mgr.GetObjectById(weap->GetOwnerId())))
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