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Initial working projectiles

This commit is contained in:
Jack Andersen
2018-02-11 19:30:21 -10:00
parent 547471c6ba
commit 46a4a37cc6
45 changed files with 545 additions and 166 deletions

View File

@@ -96,8 +96,8 @@ void CCameraManager::EnterCinematic(CStateManager& mgr)
{
if (weap->GetActive())
{
if ((weap->GetAttribField() & CWeapon::EProjectileAttrib::KeepInCinematic) ==
CWeapon::EProjectileAttrib::None)
if ((weap->GetAttribField() & EProjectileAttrib::KeepInCinematic) ==
EProjectileAttrib::None)
{
if (TCastToConstPtr<CAi>(mgr.GetObjectById(weap->GetOwnerId())) ||
TCastToConstPtr<CPlayer>(mgr.GetObjectById(weap->GetOwnerId())))