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Initial working projectiles

This commit is contained in:
Jack Andersen
2018-02-11 19:30:21 -10:00
parent 547471c6ba
commit 46a4a37cc6
45 changed files with 545 additions and 166 deletions

View File

@@ -11,6 +11,7 @@
#include "Collision/CCollisionResponseData.hpp"
#include "Audio/CSfxManager.hpp"
#include "CScannableObjectInfo.hpp"
#include "Weapon/WeaponCommon.hpp"
namespace urde
{
@@ -127,7 +128,7 @@ public:
virtual zeus::CVector3f GetHomingPosition(const CStateManager&, float) const;
virtual zeus::CVector3f GetScanObjectIndicatorPosition(const CStateManager&) const;
virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, int) const;
const CWeaponMode&, EProjectileAttrib) const;
virtual void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
virtual void OnScanStateChanged(EScanState, CStateManager&);
virtual zeus::CAABox GetSortingBounds(const CStateManager&) const;