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Initial working projectiles
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@@ -11,6 +11,7 @@
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#include "Collision/CCollisionResponseData.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "CScannableObjectInfo.hpp"
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#include "Weapon/WeaponCommon.hpp"
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namespace urde
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{
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@@ -127,7 +128,7 @@ public:
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virtual zeus::CVector3f GetHomingPosition(const CStateManager&, float) const;
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virtual zeus::CVector3f GetScanObjectIndicatorPosition(const CStateManager&) const;
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virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode&, int) const;
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const CWeaponMode&, EProjectileAttrib) const;
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virtual void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
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virtual void OnScanStateChanged(EScanState, CStateManager&);
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virtual zeus::CAABox GetSortingBounds(const CStateManager&) const;
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