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Initial CScriptPlatform imps, minor cleanup, and RandomStatic GLSL fixes
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@@ -15,9 +15,9 @@ void CHierarchyPoseBuilder::BuildIntoHierarchy(const CCharLayoutInfo& layout,
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{
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xcec_rootId = boneId;
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xcf0_hasRoot = true;
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//zeus::CVector3f origin = layout.GetFromParentUnrotated(boneId);
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//CTreeNode& node = x38_treeMap[boneId];
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//node.x14_offset = origin;
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zeus::CVector3f origin = layout.GetFromParentUnrotated(boneId);
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CTreeNode& node = x38_treeMap[boneId];
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node.x14_offset = origin;
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}
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else
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{
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