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Add all entities to ImGuiEntitySupport
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@@ -31,6 +31,7 @@ protected:
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float x184_perspInterpEndFov;
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public:
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DEFINE_ENTITY
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CGameCamera(TUniqueId, bool active, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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float fov, float nearz, float farz, float aspect, TUniqueId watchedId, bool disableInput,
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u32 controllerIdx);
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