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Add all entities to ImGuiEntitySupport
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@@ -99,6 +99,7 @@ class CScriptMazeNode : public CActor {
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bool x13c_26_gateActive : 1 = true;
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public:
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DEFINE_ENTITY
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CScriptMazeNode(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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bool active, s32 col, s32 row, s32 side, const zeus::CVector3f& actorPos,
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const zeus::CVector3f& triggerPos, const zeus::CVector3f& effectPos);
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