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Add all entities to ImGuiEntitySupport
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@@ -12,6 +12,7 @@ class CScriptVisorFlare : public CActor {
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bool x11c_notInRenderLast = true;
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public:
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DEFINE_ENTITY
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CScriptVisorFlare(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active,
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const zeus::CVector3f& pos, CVisorFlare::EBlendMode blendMode, bool, float, float, float, u32, u32,
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std::vector<CVisorFlare::CFlareDef> flares);
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