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CAutoMapper: Eliminate usages of const_cast
Same behavior, but makes it explicit from the interface that modifications are clearly going on from within the class.
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@@ -314,7 +314,7 @@ CScriptDoor::EDoorOpenCondition CScriptDoor::GetDoorOpenCondition(CStateManager&
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if (connArea == kInvalidAreaId)
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return EDoorOpenCondition::NotReady;
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const CWorld* world = mgr.GetWorld();
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CWorld* world = mgr.GetWorld();
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const CGameArea* area = world->GetAreaAlways(connArea);
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if (!area->IsPostConstructed()) {
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