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Arm cannon rendering fixes
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@@ -395,7 +395,7 @@ void ANIM::ANIM2::write(athena::io::IStreamWriter& writer) const
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}
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}
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head.keyBitmapBitCount = keyBmp.getBitCount();
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head.duration = frameCount * mainInterval;
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head.duration = frames.back() * mainInterval;
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head.boneChannelCount = bones.size();
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size_t keyframeCount = frameCount - 1;
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