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Arm cannon rendering fixes
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@@ -97,8 +97,8 @@ CLineRenderer::CLineRenderer(EPrimitiveMode mode, u32 maxVerts,
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});
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}
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rstl::reserved_vector<CLineRenderer::SDrawVertTex, 256> CLineRenderer::g_StaticLineVertsTex = {};
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rstl::reserved_vector<CLineRenderer::SDrawVertNoTex, 256> CLineRenderer::g_StaticLineVertsNoTex = {};
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rstl::reserved_vector<CLineRenderer::SDrawVertTex, 1024> CLineRenderer::g_StaticLineVertsTex = {};
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rstl::reserved_vector<CLineRenderer::SDrawVertNoTex, 1024> CLineRenderer::g_StaticLineVertsNoTex = {};
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static zeus::CVector2f IntersectLines(const zeus::CVector2f& pa1, const zeus::CVector2f& pa2,
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const zeus::CVector2f& pb1, const zeus::CVector2f& pb2)
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