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Arm cannon rendering fixes

This commit is contained in:
Jack Andersen
2018-01-14 21:39:25 -10:00
parent 89b9a6d7d3
commit 47b3d57c3a
19 changed files with 89 additions and 67 deletions

View File

@@ -59,8 +59,8 @@ private:
zeus::CColor m_lastColor;
float m_lastWidth;
static rstl::reserved_vector<SDrawVertTex, 256> g_StaticLineVertsTex;
static rstl::reserved_vector<SDrawVertNoTex, 256> g_StaticLineVertsNoTex;
static rstl::reserved_vector<SDrawVertTex, 1024> g_StaticLineVertsTex;
static rstl::reserved_vector<SDrawVertNoTex, 1024> g_StaticLineVertsNoTex;
static hecl::VertexBufferPool<SDrawVertTex> s_vertPoolTex;
static hecl::VertexBufferPool<SDrawVertNoTex> s_vertPoolNoTex;