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Arm cannon rendering fixes
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@@ -51,7 +51,7 @@ public:
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virtual void DisablePVS()=0;
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virtual void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>*)=0;
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virtual void DrawAreaGeometry(int areaIdx, int mask, int targetMask)=0;
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virtual void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask)=0;
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virtual void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false)=0;
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virtual void DrawSortedGeometry(int areaIdx, int mask, int targetMask)=0;
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virtual void DrawStaticGeometry(int areaIdx, int mask, int targetMask)=0;
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virtual void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly)=0;
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