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Arm cannon rendering fixes

This commit is contained in:
Jack Andersen
2018-01-14 21:39:25 -10:00
parent 89b9a6d7d3
commit 47b3d57c3a
19 changed files with 89 additions and 67 deletions

View File

@@ -51,7 +51,7 @@ public:
virtual void DisablePVS()=0;
virtual void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>*)=0;
virtual void DrawAreaGeometry(int areaIdx, int mask, int targetMask)=0;
virtual void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask)=0;
virtual void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false)=0;
virtual void DrawSortedGeometry(int areaIdx, int mask, int targetMask)=0;
virtual void DrawStaticGeometry(int areaIdx, int mask, int targetMask)=0;
virtual void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly)=0;