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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 05:07:43 +00:00

Bug fixes and CGuiFrame mouse events

This commit is contained in:
Jack Andersen
2019-01-19 20:43:11 -10:00
parent 851e113dc0
commit 47c6b5cba8
21 changed files with 118 additions and 46 deletions

View File

@@ -25,24 +25,25 @@ CHudRadarInterface::CHudRadarInterface(CGuiFrame& baseHud, CStateManager& stateM
x40_BaseWidget_RadarStuff->SetColor(g_tweakGuiColors->GetRadarStuffColor());
}
void CHudRadarInterface::DoDrawRadarPaint(float radius, const zeus::CColor& color) const {
void CHudRadarInterface::DoDrawRadarPaint(const zeus::CVector3f& translate, float radius,
const zeus::CColor& color) const {
radius *= 4.f;
const_cast<CHudRadarInterface&>(*this).m_paintInsts.emplace_back();
CRadarPaintShader::Instance& inst = const_cast<CHudRadarInterface&>(*this).m_paintInsts.back();
inst.pos[0].assign(-radius, 0.f, radius);
m_paintInsts.emplace_back();
CRadarPaintShader::Instance& inst = m_paintInsts.back();
inst.pos[0] = translate + zeus::CVector3f(-radius, 0.f, radius);
inst.uv[0].assign(0.f, 1.f);
inst.pos[1].assign(-radius, 0.f, -radius);
inst.pos[1] = translate + zeus::CVector3f(-radius, 0.f, -radius);
inst.uv[1].assign(0.f, 0.f);
inst.pos[2].assign(radius, 0.f, radius);
inst.pos[2] = translate + zeus::CVector3f(radius, 0.f, radius);
inst.uv[2].assign(1.f, 1.f);
inst.pos[3].assign(radius, 0.f, -radius);
inst.pos[3] = translate + zeus::CVector3f(radius, 0.f, -radius);
inst.uv[3].assign(1.f, 0.f);
inst.color = color;
}
void CHudRadarInterface::DrawRadarPaint(const zeus::CVector3f& enemyPos, float radius, float alpha,
const SRadarPaintDrawParms& parms) const {
zeus::CVector2f playerToEnemy(enemyPos.x() - parms.x0_playerPos.x(), enemyPos.y() - parms.x0_playerPos.y());
zeus::CVector2f playerToEnemy = enemyPos.toVec2f() - parms.x0_playerPos.toVec2f();
float zDelta = std::fabs(enemyPos.z() - parms.x0_playerPos.z());
@@ -50,13 +51,9 @@ void CHudRadarInterface::DrawRadarPaint(const zeus::CVector3f& enemyPos, float r
if (zDelta > parms.x80_ZCloseRadius)
alpha *= 1.f - (zDelta - parms.x80_ZCloseRadius) / (parms.x7c_zRadius - parms.x80_ZCloseRadius);
zeus::CVector2f scopeScaled = playerToEnemy * parms.x70_scopeScalar;
zeus::CTransform modelMatrix =
parms.x3c_postTranslate *
zeus::CTransform::Translate(parms.xc_preTranslate * zeus::CVector3f(scopeScaled.x(), 0.f, scopeScaled.y()));
CGraphics::SetModelMatrix(modelMatrix);
zeus::CColor color = g_tweakGuiColors->GetRadarEnemyPaintColor();
color.a() *= alpha;
DoDrawRadarPaint(radius, color);
DoDrawRadarPaint(parms.xc_preTranslate * zeus::CVector3f(scopeScaled.x(), 0.f, scopeScaled.y()), radius, color);
}
}
@@ -110,13 +107,13 @@ void CHudRadarInterface::Draw(const CStateManager& mgr, float alpha) const {
drawParms.x3c_postTranslate = x40_BaseWidget_RadarStuff->GetWorldTransform();
float enemyRadius = g_tweakGui->GetRadarEnemyPaintRadius();
const_cast<CHudRadarInterface&>(*this).m_paintInsts.clear();
m_paintInsts.clear();
x44_camera->Draw(CGuiWidgetDrawParms{0.f, zeus::CVector3f{}});
CGraphics::SetModelMatrix(drawParms.x3c_postTranslate);
zeus::CColor playerColor = g_tweakGuiColors->GetRadarPlayerPaintColor();
playerColor.a() *= alpha;
DoDrawRadarPaint(g_tweakGui->GetRadarPlayerPaintRadius(), playerColor);
DoDrawRadarPaint(zeus::CVector3f::skZero, g_tweakGui->GetRadarPlayerPaintRadius(), playerColor);
zeus::CAABox radarBounds(
player.GetTranslation().x() - drawParms.x78_xyRadius, player.GetTranslation().y() - drawParms.x78_xyRadius,
@@ -129,6 +126,7 @@ void CHudRadarInterface::Draw(const CStateManager& mgr, float alpha) const {
CMaterialList(EMaterialTypes::ExcludeFromRadar),
CMaterialFilter::EFilterType::IncludeExclude),
nullptr);
drawParms.x0_playerPos = mgr.GetPlayer().GetTranslation();
for (TUniqueId id : nearList) {
if (TCastToConstPtr<CActor> act = mgr.GetObjectById(id)) {
@@ -147,7 +145,7 @@ void CHudRadarInterface::Draw(const CStateManager& mgr, float alpha) const {
}
}
const_cast<CHudRadarInterface&>(*this).m_paintShader.draw(m_paintInsts, x0_txtrRadarPaint.GetObj());
m_paintShader.draw(m_paintInsts, x0_txtrRadarPaint.GetObj());
}
} // namespace urde