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Add particle data binding for rendering PMUS quads
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@@ -170,11 +170,17 @@ public:
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~CElementGen();
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boo::GraphicsDataToken m_gfxToken;
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boo::IShaderDataBinding* m_normalDataBind = nullptr;
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boo::IShaderDataBinding* m_redToAlphaDataBind = nullptr;
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boo::IGraphicsBufferD* m_instBuf = nullptr;
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boo::IGraphicsBufferD* m_uniformBuf = nullptr;
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boo::IShaderDataBinding* m_normalDataBindPmus = nullptr;
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boo::IShaderDataBinding* m_redToAlphaDataBindPmus = nullptr;
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boo::IGraphicsBufferD* m_instBufPmus = nullptr;
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boo::IGraphicsBufferD* m_uniformBufPmus = nullptr;
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CGenDescription* GetDesc() {return x1c_genDesc.GetObj();}
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static bool g_ParticleSystemInitialized;
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