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Implement CBomb
This commit is contained in:
@@ -1,9 +1,17 @@
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#include "CBomb.hpp"
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#include "Particle/CElementGen.hpp"
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#include "World/CPlayer.hpp"
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#include "World/CMorphBall.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "World/CGameLight.hpp"
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#include "TCastTo.hpp"
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#include "DataSpec/DNAMP1/SFX/Weapons.h"
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namespace urde
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{
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CBomb::CBomb(const TToken<CGenDescription>& particle1, const TToken<CGenDescription>& particle2,
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CBomb::CBomb(const TCachedToken<CGenDescription>& particle1, const TCachedToken<CGenDescription>& particle2,
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TUniqueId uid, TAreaId aid, TUniqueId playerId, float f1,
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const zeus::CTransform& xf, const CDamageInfo& dInfo)
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: CWeapon(uid, aid, true, playerId, EWeaponType::Bomb, "Bomb", xf,
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@@ -12,8 +20,166 @@ CBomb::CBomb(const TToken<CGenDescription>& particle1, const TToken<CGenDescript
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{EMaterialTypes::Projectile, EMaterialTypes::Bomb}),
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{EMaterialTypes::Projectile, EMaterialTypes::Bomb}, dInfo, EProjectileAttrib::Bombs,
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CModelData::CModelDataNull())
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, x17c_fuseTime(f1)
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, x180_particle1(new CElementGen(particle1, CElementGen::EModelOrientationType::Normal,
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CElementGen::EOptionalSystemFlags::One))
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, x184_particle2(new CElementGen(particle2, CElementGen::EModelOrientationType::Normal,
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CElementGen::EOptionalSystemFlags::One))
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, x18c_(particle2.GetObj())
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, x190_24_isNotDetonated(true)
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, x190_25_(false)
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, x190_26_disableFuse(false)
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{
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x180_particle1->SetGlobalTranslation(xf.origin);
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x184_particle2->SetGlobalTranslation(xf.origin);
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}
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void CBomb::Accept(urde::IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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void CBomb::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
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{
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if (msg == EScriptObjectMessage::Registered)
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{
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x188_lightId = mgr.AllocateUniqueId();
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CGameLight* gameLight = new CGameLight(x188_lightId, GetAreaIdAlways(), false,
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std::string("Bomb_PLight") + GetName().data(), GetTransform(), GetUniqueId(),
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x184_particle2->GetLight(), reinterpret_cast<size_t>(x18c_), 1, 0.f);
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mgr.AddObject(gameLight);
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mgr.AddWeaponId(xec_ownerId, xf0_weaponType);
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CSfxManager::AddEmitter(SFXwpn_bomb_drop, GetTranslation(), {}, true, false, 0x7f, -1);
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mgr.InformListeners(GetTranslation(), EListenNoiseType::Bomb);
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return;
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}
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else if (msg == EScriptObjectMessage::Deleted)
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{
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if (x188_lightId != kInvalidUniqueId)
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mgr.FreeScriptObject(x188_lightId);
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if (x190_24_isNotDetonated)
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mgr.RemoveWeaponId(xec_ownerId, xf0_weaponType);
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return;
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}
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CActor::AcceptScriptMsg(msg, uid, mgr);
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}
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static CMaterialFilter kSolidFilter = CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid},
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{EMaterialTypes::Character, EMaterialTypes::Player,
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EMaterialTypes::ProjectilePassthrough});
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void CBomb::Think(float dt, urde::CStateManager& mgr)
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{
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CWeapon::Think(dt, mgr);
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if (x190_24_isNotDetonated)
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{
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if (x17c_fuseTime <= 0.f)
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{
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Explode(GetTranslation(), mgr);
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if (TCastToPtr<CGameLight> light = mgr.ObjectById(x188_lightId))
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light->SetActive(true);
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}
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if (x17c_fuseTime > 0.5f)
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x180_particle1->Update(dt);
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else
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UpdateLight(dt, mgr);
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if (!x190_26_disableFuse)
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x17c_fuseTime -= dt;
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}
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else
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{
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UpdateLight(dt, mgr);
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if (x184_particle2->IsSystemDeletable())
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mgr.FreeScriptObject(GetUniqueId());
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}
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if (x190_24_isNotDetonated)
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{
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if (x164_.magSquared() > 0.f)
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x158_ += dt * x164_;
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if (x158_.magSquared() > 0.f)
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{
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x170_prevLocation = GetTranslation();
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CActor::SetTranslation((dt * x158_) + GetTranslation());
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zeus::CVector3f diffVec = (GetTranslation() - x170_prevLocation);
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float diffMag = diffVec.magnitude();
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if (diffMag == 0.f)
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Explode(GetTranslation(), mgr);
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else
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{
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CRayCastResult res = mgr.RayStaticIntersection(x170_prevLocation, (1.f / diffMag) * diffVec, diffMag,
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kSolidFilter);
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if (res.IsValid())
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Explode(GetTranslation(), mgr);
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}
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}
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}
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x180_particle1->SetGlobalTranslation(GetTranslation());
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x184_particle2->SetGlobalTranslation(GetTranslation());
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}
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void CBomb::AddToRenderer(const zeus::CFrustum& frustum, const urde::CStateManager& mgr) const
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{
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zeus::CVector3f origin = GetTranslation();
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float ballRadius = mgr.GetPlayer().GetMorphBall()->GetBallRadius();
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zeus::CAABox aabox(origin - (0.9f * ballRadius), origin + (0.9f * ballRadius));
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zeus::CVector3f closestPoint = aabox.closestPointAlongVector(CGraphics::g_ViewMatrix.frontVector());
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if (x190_24_isNotDetonated&& x17c_fuseTime > 0.5f)
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g_Renderer->AddParticleGen(*x180_particle1, closestPoint, aabox);
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else
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g_Renderer->AddParticleGen(*x184_particle2, closestPoint, aabox);
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}
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void CBomb::Touch(CActor&, urde::CStateManager&)
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{
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#if 0
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x190_24_isNotDetonated; /* wat? */
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#endif
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}
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std::experimental::optional<zeus::CAABox> CBomb::GetTouchBounds() const
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{
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float radius = (x190_24_isNotDetonated ? 0.2f : x12c_curDamageInfo.GetRadius());
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float minX = (x170_prevLocation.x >= GetTranslation().x ? x170_prevLocation.x : GetTranslation().x) - radius;
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float minY = (x170_prevLocation.y >= GetTranslation().y ? x170_prevLocation.y : GetTranslation().y) - radius;
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float minZ = (x170_prevLocation.z >= GetTranslation().z ? x170_prevLocation.z : GetTranslation().z) - radius;
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float maxX = (x170_prevLocation.x >= GetTranslation().x ? x170_prevLocation.x : GetTranslation().x) + radius;
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float maxY = (x170_prevLocation.y >= GetTranslation().y ? x170_prevLocation.y : GetTranslation().y) + radius;
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float maxZ = (x170_prevLocation.z >= GetTranslation().z ? x170_prevLocation.z : GetTranslation().z) + radius;
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return {{minX, minY, minZ, maxX, maxY, maxZ}};
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}
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void CBomb::Explode(const zeus::CVector3f& pos, CStateManager& mgr)
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{
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mgr.ApplyDamageToWorld(xec_ownerId, *this, pos, x12c_curDamageInfo, xf8_filter);
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CSfxManager::AddEmitter(SFXwpn_bomb_explo, GetTranslation(), {}, true, false, 0x7f, -1);
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mgr.InformListeners(pos, EListenNoiseType::Bomb);
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mgr.RemoveWeaponId(xec_ownerId, xf0_weaponType);
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x190_24_isNotDetonated = false;
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}
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void CBomb::UpdateLight(float dt, CStateManager& mgr)
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{
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x184_particle2->Update(dt);
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if (x188_lightId == kInvalidUniqueId)
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return;
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if (TCastToPtr<CGameLight> light = mgr.ObjectById(x188_lightId))
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if (light->GetActive())
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light->SetLight(x184_particle2->GetLight());
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}
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}
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