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Working CScriptGunTurret
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@@ -50,6 +50,7 @@ CIOWin::EMessageReturn CMFGame::OnMessage(const CArchitectureMessage& msg, CArch
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x28_skippedCineCam = kInvalidUniqueId;
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break;
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}
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[[fallthrough]];
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}
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case EGameFlowState::InGame: {
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x14_stateManager->SetActiveRandomToDefault();
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@@ -101,6 +102,7 @@ CIOWin::EMessageReturn CMFGame::OnMessage(const CArchitectureMessage& msg, CArch
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x14_stateManager->Update(dt);
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x14_stateManager->ClearActiveRandom();
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}
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break;
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}
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default:
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break;
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@@ -261,6 +263,7 @@ CMFGameLoader::CMFGameLoader() : CMFGameLoaderBase("CMFGameLoader") {
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16.f, 1.f);
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}
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}
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break;
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}
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default:
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break;
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@@ -346,6 +349,7 @@ CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg,
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std::make_shared<CMFGame>(x14_stateMgr, x18_guiMgr, queue)));
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return EMessageReturn::RemoveIOWinAndExit;
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}
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break;
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}
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default:
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break;
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