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Working CScriptGunTurret

This commit is contained in:
Jack Andersen
2019-02-17 19:47:46 -10:00
parent 6441bcc3a2
commit 48eaa2545b
63 changed files with 1340 additions and 761 deletions

View File

@@ -31,6 +31,7 @@ void CMainFlow::AdvanceGameState(CArchitectureQueue& queue) {
MP1::CMain* main = static_cast<MP1::CMain*>(g_Main);
if (main->GetFlowState() != EFlowState::None && main->GetFlowState() != EFlowState::StateSetter)
main->SetX30(true);
[[fallthrough]];
}
case EClientFlowStates::Unspecified:
SetGameState(EClientFlowStates::PreFrontEnd, queue);