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Working CScriptGunTurret
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@@ -31,6 +31,7 @@ void CMainFlow::AdvanceGameState(CArchitectureQueue& queue) {
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MP1::CMain* main = static_cast<MP1::CMain*>(g_Main);
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if (main->GetFlowState() != EFlowState::None && main->GetFlowState() != EFlowState::StateSetter)
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main->SetX30(true);
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[[fallthrough]];
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}
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case EClientFlowStates::Unspecified:
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SetGameState(EClientFlowStates::PreFrontEnd, queue);
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