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Working CScriptGunTurret

This commit is contained in:
Jack Andersen
2019-02-17 19:47:46 -10:00
parent 6441bcc3a2
commit 48eaa2545b
63 changed files with 1340 additions and 761 deletions

View File

@@ -46,6 +46,7 @@ void CPowerBeam::UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr,
x234_shotSmokeGen->SetParticleEmission(false);
x240_smokeState = ESmokeState::Done;
}
[[fallthrough]];
case ESmokeState::Done:
if (x234_shotSmokeGen) {
zeus::CTransform locator = x10_solidModelData->GetScaledLocatorTransform("LBEAM");