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Working CScriptGunTurret
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@@ -46,6 +46,7 @@ void CPowerBeam::UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr,
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x234_shotSmokeGen->SetParticleEmission(false);
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x240_smokeState = ESmokeState::Done;
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}
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[[fallthrough]];
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case ESmokeState::Done:
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if (x234_shotSmokeGen) {
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zeus::CTransform locator = x10_solidModelData->GetScaledLocatorTransform("LBEAM");
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