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Working CScriptGunTurret
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@@ -21,7 +21,7 @@ public:
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zeus::CVector3f PredictInterceptPos(const zeus::CVector3f& gunPos, const zeus::CVector3f& aimPos,
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const CPlayer& player, bool gravity, float dt);
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CDamageInfo GetDamage() const { return xc_damageInfo; }
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const CDamageInfo& GetDamage() const { return xc_damageInfo; }
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TToken<CWeaponDescription>& Token() { return x0_weaponDescription; }
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};
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} // namespace urde
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