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Working CScriptGunTurret
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@@ -94,6 +94,7 @@ void CScriptVisorGoo::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId,
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xe8_particleDesc.Lock();
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if (x100_electricId.IsValid())
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xf0_electricDesc.Lock();
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break;
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default:
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break;
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}
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