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Working CScriptGunTurret
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@@ -57,7 +57,7 @@ public:
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u32, const CActorParameters&);
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void Accept(IVisitor& visitor);
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zeus::CVector3f GetLastKilledOffset() const { return x130_lastKilledOffset; }
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const zeus::CVector3f& GetLastKilledOffset() const { return x130_lastKilledOffset; }
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void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& stateMgr) {}
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const std::vector<CBoid>& GetBoids() const { return x108_boids; }
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int GetCurrentLockOnId() const { return x42c_lockOnId; }
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