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https://github.com/AxioDL/metaforce.git
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Added Metal shader support
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@@ -41,6 +41,8 @@ void View::System::init(boo::GLDataFactory* factory)
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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}
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#if _WIN32
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void View::System::init(boo::ID3DDataFactory* factory)
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{
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@@ -89,6 +91,59 @@ void View::System::init(boo::ID3DDataFactory* factory)
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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}
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#elif BOO_HAS_METAL
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void View::System::init(boo::MetalDataFactory* factory)
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{
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static const char* VS =
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"#include <metal_stdlib>\n"
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"using namespace metal;\n"
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"struct VertData\n"
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"{\n"
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" float3 posIn [[ attribute(0) ]];\n"
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" float4 colorIn [[ attribute(1) ]];\n"
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"};\n"
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SPECTER_VIEW_VERT_BLOCK_METAL
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"struct VertToFrag\n"
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"{\n"
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" float4 position [[ position ]];\n"
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" float4 color;\n"
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"};\n"
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"vertex VertToFrag vmain(VertData v [[ stage_in ]], constant SpecterViewBlock& view [[ buffer(2) ]])\n"
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"{\n"
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" VertToFrag vtf;\n"
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" vtf.color = v.colorIn;\n"
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" vtf.position = view.mv * float4(v.posIn, 1.0);\n"
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" return vtf;\n"
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"}\n";
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static const char* FS =
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"#include <metal_stdlib>\n"
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"using namespace metal;\n"
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"struct VertToFrag\n"
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"{\n"
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" float4 position [[ position ]];\n"
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" float4 color;\n"
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"};\n"
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"fragment float4 fmain(VertToFrag vtf [[ stage_in ]])\n"
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"{\n"
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" return vtf.color;\n"
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"}\n";
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boo::VertexElementDescriptor vdescs[] =
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4},
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{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
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};
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m_vtxFmt = factory->newVertexFormat(2, vdescs);
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m_solidShader = factory->newShaderPipeline(VS, FS, m_vtxFmt, 1,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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}
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#endif
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View::View(ViewSystem& system)
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{
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