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Finish CBallCamera

This commit is contained in:
Jack Andersen
2017-10-15 19:26:50 -10:00
parent 6d0769bba7
commit 4af2d975f4
18 changed files with 1445 additions and 955 deletions

View File

@@ -15,57 +15,57 @@ struct CameraHint : IScriptObject
String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<bool> unknown1;
Value<atUint32> unknown2;
Value<atUint32> unknown3;
Value<bool> active;
Value<atUint32> priority;
Value<atUint32> behaviour;
struct CameraHintParameters : BigYAML
{
DECL_YAML
Value<atUint32> propertyCount;
Value<bool> unknown1;
Value<bool> unknown2;
Value<bool> unknown3;
Value<bool> unknown4;
Value<bool> unknown5;
Value<bool> unknown6;
Value<bool> unknown7;
Value<bool> unknown8;
Value<bool> unknown9;
Value<bool> unknown10;
Value<bool> unknown11;
Value<bool> unknown12;
Value<bool> unknown13;
Value<bool> unknown14;
Value<bool> unknown15;
Value<bool> unknown16;
Value<bool> unknown17;
Value<bool> unknown18;
Value<bool> unknown19;
Value<bool> unknown20;
Value<bool> unknown21;
Value<bool> unknown22;
Value<bool> unknown1; // 0x1
Value<bool> chaseAllowed; // 0x2
Value<bool> boostAllowed; // 0x4
Value<bool> obscureAvoidance; // 0x8
Value<bool> volumeCollider; // 0x10
Value<bool> applyImmediately; // 0x20
Value<bool> lookAtBall; // 0x40
Value<bool> hintDistanceSelection; // 0x80
Value<bool> hintDistanceSelfPos; // 0x100
Value<bool> controlInterpolation; // 0x200
Value<bool> unknown11; // 0x400
Value<bool> unknown12; // 0x800
Value<bool> clampVelocity; // 0x1000
Value<bool> skipCinematic; // 0x2000
Value<bool> noElevationInterp; // 0x4000
Value<bool> directElevation; // 0x8000
Value<bool> overrideLookDir; // 0x10000
Value<bool> noElevationVelClamp; // 0x20000
Value<bool> calculateTransformFromPrevCam; // 0x40000
Value<bool> noSpline; // 0x80000
Value<bool> unknown21; // 0x100000
Value<bool> unknown22; // 0x200000
} cameraHintParameters;
struct BoolFloat : BigYAML
{
DECL_YAML
Value<bool> unknown1;
Value<float> unknown2;
} boolFloat1[3];
Value<bool> active;
Value<float> value;
} minDist, maxDist, backwardsDist; // 0x400000, 0x800000, 0x1000000
struct BoolVec3f : BigYAML
{
DECL_YAML
Value<bool> unknown1;
Value<atVec3f> unknown2;
} boolVec3f[2];
Value<atVec3f> unknown4;
BoolFloat boolFloat2[4];
Value<float> unknown5;
Value<bool> active;
Value<atVec3f> value;
} lookAtOffset, chaseLookAtOffset; // 0x2000000, 0x4000000
Value<atVec3f> ballToCam;
BoolFloat fov, attitudeRange, azimuthRange, anglePerSecond; // 0x8000000, 0x10000000, 0x20000000, 0x40000000
Value<float> clampVelRange;
Value<float> unknown6;
BoolFloat boolFloat3;
BoolFloat elevation; // 0x80000000
Value<float> unknown7;
Value<float> unknown8;
Value<float> unknown9;
Value<float> clampVelTime;
Value<float> controlInterpDur;
};
}
}