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Finish CBallCamera
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@@ -189,11 +189,11 @@ void CPlayer::TransitionToMorphBallState(float dt, CStateManager& mgr)
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if (!mgr.GetCameraManager()->HasBallCameraInitialPositionHint(mgr))
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{
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mgr.GetCameraManager()->SetupBallCamera(mgr);
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ballCam->SetState(CBallCamera::EBallCameraState::Four, mgr);
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ballCam->SetState(CBallCamera::EBallCameraState::ToBall, mgr);
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}
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else
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{
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ballCam->SetState(CBallCamera::EBallCameraState::Zero, mgr);
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ballCam->SetState(CBallCamera::EBallCameraState::Default, mgr);
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SetCameraState(EPlayerCameraState::Ball, mgr);
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zeus::CTransform newXf = mgr.GetCameraManager()->GetFirstPersonCamera()->GetTransform();
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ballCam->SetTransform(newXf);
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@@ -304,7 +304,7 @@ void CPlayer::TransitionFromMorphBallState(CStateManager& mgr)
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ForceGunOrientation(x34_transform, mgr);
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DrawGun(mgr);
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ballCam->SetState(CBallCamera::EBallCameraState::Five, mgr);
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ballCam->SetState(CBallCamera::EBallCameraState::FromBall, mgr);
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ClearForcesAndTorques();
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SetAngularVelocityWR(zeus::CAxisAngle::sIdentity);
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AddMaterial(EMaterialTypes::GroundCollider, mgr);
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@@ -6173,7 +6173,7 @@ void CPlayer::LeaveMorphBallState(CStateManager& mgr)
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x3f0_vertFreeLookAngleVel = 0.f;
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x768_morphball->LeaveMorphBallState(mgr);
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mgr.GetCameraManager()->SetPlayerCamera(mgr, mgr.GetCameraManager()->GetFirstPersonCamera()->GetUniqueId());
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mgr.GetCameraManager()->GetBallCamera()->SetState(CBallCamera::EBallCameraState::Zero, mgr);
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mgr.GetCameraManager()->GetBallCamera()->SetState(CBallCamera::EBallCameraState::Default, mgr);
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SetCameraState(EPlayerCameraState::FirstPerson, mgr);
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mgr.GetCameraManager()->GetFirstPersonCamera()->DeferBallTransitionProcessing();
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mgr.GetCameraManager()->GetFirstPersonCamera()->Think(0.f, mgr);
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@@ -6205,7 +6205,7 @@ void CPlayer::EnterMorphBallState(CStateManager& mgr)
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void CPlayer::ActivateMorphBallCamera(CStateManager& mgr)
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{
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SetCameraState(EPlayerCameraState::Ball, mgr);
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mgr.GetCameraManager()->GetBallCamera()->SetState(CBallCamera::EBallCameraState::Zero, mgr);
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mgr.GetCameraManager()->GetBallCamera()->SetState(CBallCamera::EBallCameraState::Default, mgr);
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}
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void CPlayer::UpdateCinematicState(CStateManager& mgr)
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