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Finish CInGameGuiManager
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@@ -300,5 +300,12 @@ bool CPauseScreen::ShouldSwitchToInGame() const
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return IsLoaded() && x8_curSubscreen == ESubScreen::ToGame && xc_nextSubscreen == ESubScreen::ToGame;
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}
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float CPauseScreen::GetHelmetCamYOff() const
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{
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if (CPauseScreenBase* screen = x7c_screens[x78_activeIdx].get())
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return screen->GetCameraYBias();
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return 0.f;
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}
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}
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}
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