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Finish CInGameGuiManager
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@@ -29,6 +29,7 @@ public:
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void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);
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bool GetX50_25() const { return x50_25_; }
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void Update(float dt, const CStateManager& stateMgr, bool);
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void Draw(const CStateManager& stateMgr) const;
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float GetBlurAmt() const { return std::fabs(x18_blurAmt); }
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bool IsNotTransitioning() const { return x10_ == x14_; }
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};
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