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Finish CInGameGuiManager
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@@ -8,6 +8,7 @@
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#include "GuiSys/CGuiLight.hpp"
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#include "GuiSys/CGuiModel.hpp"
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#include "GuiSys/CGuiCamera.hpp"
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#include "GuiSys/CGuiWidgetDrawParms.hpp"
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#include "Camera/CFirstPersonCamera.hpp"
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#include "TCastTo.hpp"
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#include "World/CGameLight.hpp"
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@@ -1510,6 +1511,124 @@ void CSamusHud::Update(float dt, const CStateManager& mgr,
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x29c_decoIntf->Update(dt, mgr);
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}
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void CSamusHud::DrawAttachedEnemyEffect(const CStateManager& mgr) const
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{
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float drainTime = mgr.GetPlayer().GetEnergyDrain().GetEnergyDrainTime();
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if (drainTime <= 0.f)
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return;
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float modPeriod = g_tweakGui->GetEnergyDrainModPeriod();
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float alpha;
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if (g_tweakGui->GetEnergyDrainSinusoidalPulse())
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{
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alpha = (std::sin(-0.25f * modPeriod + 2.f * M_PIF * drainTime / modPeriod) + 1.f) * 0.5f;
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}
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else
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{
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float halfModPeriod = 0.5 * modPeriod;
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float tmp = std::fabs(std::fmod(drainTime, modPeriod));
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if (tmp < halfModPeriod)
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alpha = tmp / halfModPeriod;
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else
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alpha = (modPeriod - tmp) / halfModPeriod;
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}
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zeus::CColor filterColor = g_tweakGuiColors->GetEnergyDrainFilterColor();
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filterColor.a *= alpha;
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CCameraFilterPass::DrawFilter(g_tweakGui->GetEnergyDrainFilterAdditive() ?
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CCameraFilterPass::EFilterType::Add : CCameraFilterPass::EFilterType::Blend,
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CCameraFilterPass::EFilterShape::Fullscreen, filterColor,
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nullptr, 1.f);
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}
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void CSamusHud::Draw(const CStateManager& mgr, float alpha,
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CInGameGuiManager::EHelmetVisMode helmetVis,
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bool hudVis, bool targetingManager) const
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{
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if (x2bc_nextState == EHudState::None)
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return;
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if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed)
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{
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DrawAttachedEnemyEffect(mgr);
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x51c_camFilter2.Draw();
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if (targetingManager)
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x8_targetingMgr.Draw(mgr, false);
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}
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if (helmetVis != CInGameGuiManager::EHelmetVisMode::ReducedUpdate &&
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helmetVis < CInGameGuiManager::EHelmetVisMode::HelmetOnly)
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{
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if (alpha < 1.f)
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{
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CCameraFilterPass::DrawFilter(CCameraFilterPass::EFilterType::NoColor,
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CCameraFilterPass::EFilterShape::CookieCutterDepthRandomStatic,
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zeus::CColor::skWhite, nullptr, 1.f - alpha);
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}
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if (x288_loadedSelectedHud)
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{
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if (mgr.GetPlayer().GetDeathTime() > 0.f)
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{
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if (mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Unmorphed)
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{
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CGuiWidgetDrawParms parms(
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x2c8_transT * zeus::clamp(0.f, 1.f - mgr.GetPlayer().GetDeathTime() / 6.f, 1.f),
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zeus::CVector3f::skZero);
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x288_loadedSelectedHud->Draw(parms);
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}
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else
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{
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CGuiWidgetDrawParms parms(x2c8_transT, zeus::CVector3f::skZero);
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x288_loadedSelectedHud->Draw(parms);
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}
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}
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else
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{
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CGuiWidgetDrawParms parms(x2c8_transT, zeus::CVector3f::skZero);
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x288_loadedSelectedHud->Draw(parms);
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}
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}
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if (x274_loadedFrmeBaseHud)
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x274_loadedFrmeBaseHud->Draw(CGuiWidgetDrawParms::Default);
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}
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if (x29c_decoIntf && !x2cc_preLoadCountdown)
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x29c_decoIntf->Draw();
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if (x2bc_nextState >= EHudState::Combat && x2bc_nextState <= EHudState::Scan)
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{
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if (hudVis &&
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helmetVis != CInGameGuiManager::EHelmetVisMode::ReducedUpdate &&
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helmetVis < CInGameGuiManager::EHelmetVisMode::HelmetOnly)
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{
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float t;
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if (mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Combat)
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t = mgr.GetPlayerState()->GetVisorTransitionFactor();
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else
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t = 0.f;
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x2ac_radarIntf->Draw(mgr, t * alpha);
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}
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// Depth read/write enable
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}
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}
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void CSamusHud::DrawHelmet(const CStateManager& mgr, float camYOff) const
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{
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if (!x264_loadedFrmeHelmet ||
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mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Unmorphed ||
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x2bc_nextState == EHudState::Ball)
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return;
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float t;
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if (x2c4_activeTransState == ETransitionState::Transitioning && x2b8_curState == EHudState::Ball)
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t = x2c8_transT;
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else
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t = 1.f;
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x264_loadedFrmeHelmet->Draw(CGuiWidgetDrawParms(t, zeus::CVector3f(0.f, 15.f * camYOff, 0.f)));
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}
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void CSamusHud::ProcessControllerInput(const CFinalInput& input)
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{
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if (x29c_decoIntf)
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