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Finish CInGameGuiManager
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@@ -278,9 +278,7 @@ void CWorldTransManager::DrawEnabled()
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{
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float t = zeus::clamp(0.f, (x0_curTime - x4_modelData->x1d0_dissolveStartTime) / 2.f, 1.f);
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DrawFirstPass();
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SClipScreenRect rect = {};
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rect.xc_width = g_Viewport.x8_width;
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rect.x10_height = g_Viewport.xc_height;
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SClipScreenRect rect(g_Viewport);
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CGraphics::ResolveSpareTexture(rect);
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CGraphics::g_BooMainCommandQueue->clearTarget(true, true);
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DrawSecondPass();
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