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Finish CInGameGuiManager

This commit is contained in:
Jack Andersen
2017-05-21 12:01:04 -04:00
parent c8d09f3de7
commit 4b048a0dff
34 changed files with 505 additions and 106 deletions

View File

@@ -278,9 +278,7 @@ void CWorldTransManager::DrawEnabled()
{
float t = zeus::clamp(0.f, (x0_curTime - x4_modelData->x1d0_dissolveStartTime) / 2.f, 1.f);
DrawFirstPass();
SClipScreenRect rect = {};
rect.xc_width = g_Viewport.x8_width;
rect.x10_height = g_Viewport.xc_height;
SClipScreenRect rect(g_Viewport);
CGraphics::ResolveSpareTexture(rect);
CGraphics::g_BooMainCommandQueue->clearTarget(true, true);
DrawSecondPass();