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More FRME work, implement CScriptRelay
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@@ -13,6 +13,8 @@ public:
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CScriptRelay(TUniqueId, const std::string&, const CEntityInfo&, bool);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager &stateMgr);
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void Think(float, CStateManager& stateMgr);
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void UpdateObjectRef(CStateManager& stateMgr);
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};
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}
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