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Implement CHUDBillboardEffect, bug fixes
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@@ -15,24 +15,29 @@ class CElectricDescription;
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class CHUDBillboardEffect : public CEffect
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{
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std::unique_ptr<CParticleGen> xe8_generator;
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zeus::CVector3f xec_v2;
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zeus::CVector3f xf8_;
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bool x104_24_ : 1;
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bool x104_25_ : 1;
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bool x104_26_ : 1;
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bool x104_27_ : 1;
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float x108_ = 0.f;
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zeus::CVector3f xec_translation;
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zeus::CVector3f xf8_localScale;
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bool x104_24_renderAsParticleGen : 1;
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bool x104_25_enableRender : 1;
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bool x104_26_isElementGen : 1;
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bool x104_27_runIndefinitely : 1;
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float x108_timeoutTimer = 0.f;
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static u32 g_IndirectTexturedBillboardCount;
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static u32 g_BillboardCount;
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static float CalcGenRate();
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public:
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CHUDBillboardEffect(const std::experimental::optional<TToken<CGenDescription>>& particle,
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const std::experimental::optional<TToken<CElectricDescription>>& electric,
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TUniqueId uid, bool active, std::string_view name, float, const zeus::CVector3f& v0,
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const zeus::CColor& color, const zeus::CVector3f& v1, const zeus::CVector3f& v2);
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TUniqueId uid, bool active, std::string_view name, float dist, const zeus::CVector3f& scale0,
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const zeus::CColor& color, const zeus::CVector3f& scale1, const zeus::CVector3f& translation);
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~CHUDBillboardEffect();
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void Accept(IVisitor& visitor);
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bool GetX104_26() const { return x104_26_; }
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void SetX104_27(bool b) { x104_27_ = b; }
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void Think(float dt, CStateManager& mgr);
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void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum);
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void Render(const CStateManager& mgr) const;
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bool IsElementGen() const { return x104_26_isElementGen; }
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void SetRunIndefinitely(bool b) { x104_27_runIndefinitely = b; }
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CParticleGen* GetParticleGen() const { return xe8_generator.get(); }
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static float GetNearClipDistance(CStateManager& mgr);
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