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Add CBallCamera stubs, more implementations
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@@ -91,10 +91,8 @@ void CScriptDoor::ForceClosed(CStateManager & mgr)
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x2a8_26_ = false;
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x2a8_25_ = false;
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/* TODO: Figure out what goes here this
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* mgr.GetCameraManager()->GetBallCamera()->sub_80083118(x8_uid);
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* mgr.GetCameraManager()->GetBallCamera()->sub_800830F4(x8_uid);
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*/
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mgr.GetCameraManager()->GetBallCamera()->DoorClosing(x8_uid);
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mgr.GetCameraManager()->GetBallCamera()->DoorClosed(x8_uid);
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SetDoorAnimation(EDoorAnimType::Close);
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SendScriptMsgs(EScriptObjectState::Closed, mgr, EScriptObjectMessage::None);
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