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More script object imps
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18
Runtime/World/CScriptGrapplePoint.cpp
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18
Runtime/World/CScriptGrapplePoint.cpp
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#include "CScriptGrapplePoint.hpp"
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#include "Character/CModelData.hpp"
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#include "Collision/CMaterialList.hpp"
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#include "CActorParameters.hpp"
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namespace urde
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{
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CScriptGrapplePoint::CScriptGrapplePoint(TUniqueId uid, const std::string &name, const CEntityInfo& info,
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const zeus::CTransform &transform, bool active, const CGrappleParameters ¶ms)
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: CActor(uid, active, name, info, transform, CModelData::CModelDataNull(), CMaterialList(41), CActorParameters::None(),
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kInvalidUniqueId),
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xe8_({x40_unknown - 0.5f, x50_unknown - 0.5f, x60_unknown - 0.5f},
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{x40_unknown + 0.5f, x50_unknown + 0.5f, x60_unknown + 0.5f}),
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x100_parameters(params)
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{
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}
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}
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