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Make CLineRenderer supply verts in clip-space
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@@ -290,6 +290,7 @@ public:
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static SClipScreenRect ClipScreenRectFromMS(const zeus::CVector3f& p1, const zeus::CVector3f& p2);
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static SClipScreenRect ClipScreenRectFromVS(const zeus::CVector3f& p1, const zeus::CVector3f& p2);
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static zeus::CVector3f ProjectModelPointToViewportSpace(const zeus::CVector3f& point);
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static zeus::CVector3f ProjectModelPointToViewportSpace(const zeus::CVector3f& point, float& wOut);
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static void SetViewportResolution(const zeus::CVector2i& res);
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static void SetViewport(int leftOff, int bottomOff, int width, int height);
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