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Metal API adjustments; MSAA support
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@@ -28,7 +28,6 @@ zeus::CVector3f CGraphics::g_ViewPoint;
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zeus::CTransform CGraphics::g_GXViewPointMatrix;
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zeus::CTransform CGraphics::g_CameraMatrix;
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SClipScreenRect CGraphics::g_CroppedViewport;
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unsigned int CGraphics::g_ViewportSamples = 1;
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bool CGraphics::g_IsGXModelMatrixIdentity = true;
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SViewport g_Viewport = {0, 0, 640, 480, 640 / 2.f, 480 / 2.f};
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u32 CGraphics::g_FrameCounter = 0;
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