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Lots of CPlayer implementations
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@@ -40,6 +40,7 @@ struct ITweakPlayerGun : ITweak
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virtual float GetX30() const = 0; // x30
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virtual float GetX34() const = 0; // x34
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virtual float GetX38() const = 0; // x38
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virtual float GetGunNotFiringTime() const=0;
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virtual float GetRichochetDamage(atUint32) const = 0;
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};
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}
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