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Lots of CPlayer implementations
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@@ -384,6 +384,13 @@ CSfxHandle CSfxManager::SfxStart(u16 id, float vol, float pan, bool useAcoustics
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return wrapper;
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}
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bool CSfxManager::IsPlaying(const CSfxHandle& handle)
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{
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if (!handle)
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return false;
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return handle->IsPlaying();
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}
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void CSfxManager::RemoveEmitter(const CSfxHandle& handle)
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{
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StopSound(handle);
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