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Lots of CPlayer implementations
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@@ -36,6 +36,28 @@ CCameraShakeData::CCameraShakeData(float f1, float f2)
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SCameraShakePoint{1, 0.f, 0.f, 0.5f * f1, 2.f}})
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{}
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CCameraShakeData CCameraShakeData::BuildLandingCameraShakeData(float f1, float f2)
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{
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return CCameraShakeData(f1, 100.f, 0, zeus::CVector3f::skZero,
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CCameraShakerComponent(1,
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SCameraShakePoint(0, 0.15f * f1, 0.f, 0.85f * f1, f2),
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SCameraShakePoint(1, 0.f, 0.f, 0.4f * f1, 1.5f)),
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CCameraShakerComponent(),
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CCameraShakerComponent(1,
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SCameraShakePoint(0, 0.25f * f1, 0.f, 0.75f * f1, f2),
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SCameraShakePoint(1, 0.f, 0.f, 0.5f * f1, 2.f)));
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}
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CCameraShakeData CCameraShakeData::BuildProjectileCameraShake(float f1, float f2)
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{
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return CCameraShakeData(f1, 100.f, 0, zeus::CVector3f::skZero,
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CCameraShakerComponent(1,
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SCameraShakePoint(0, 0.f, 0.f, f1, f2),
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SCameraShakePoint(1, 0.f, 0.f, 0.5f * f1, 3.f)),
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CCameraShakerComponent(),
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CCameraShakerComponent());
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}
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float CCameraShakeData::GetSomething() const
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{
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float ret = 0.f;
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