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Lots of CPlayer implementations
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@@ -29,12 +29,12 @@ CGameCamera::CGameCamera(TUniqueId uid, bool active, const std::string& name, co
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void CGameCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
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{
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if (msg == EScriptObjectMessage::InternalMessage15)
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if (msg == EScriptObjectMessage::UpdateSplashInhabitant)
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{
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mgr.GetCameraManager()->SetInsideFluid(true, uid);
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return;
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}
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else if (msg == EScriptObjectMessage::InternalMessage17)
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else if (msg == EScriptObjectMessage::RemoveSplashInhabitant)
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{
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mgr.GetCameraManager()->SetInsideFluid(false, kInvalidUniqueId);
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return;
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