mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 06:27:43 +00:00
Lots of CPlayer implementations
This commit is contained in:
@@ -0,0 +1,20 @@
|
||||
#include "CEnergyProjectile.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CEnergyProjectile::CEnergyProjectile(bool active, const TToken<CWeaponDescription>& desc, EWeaponType type,
|
||||
const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage,
|
||||
TUniqueId id0, TAreaId aid, TUniqueId id1, TUniqueId id2, u32 w1, bool b1,
|
||||
const zeus::CVector3f& scale,
|
||||
const rstl::optional_object<TLockedToken<CGenDescription>>& particle,
|
||||
s16 w2, bool b2)
|
||||
: CGameProjectile(active, desc, "GameProjectile", type, xf, materials, damage, id0, aid,
|
||||
id1, id2, w1, b1, scale, particle, w2, b2),
|
||||
x2ec_dir(xf.basis[1]), x2f8_mag(x2ec_dir.magnitude()),
|
||||
x2fc_camShake(CCameraShakeData::BuildProjectileCameraShake(0.5f, 0.75f))
|
||||
{
|
||||
xe6_27_ = 2;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user