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Lots of CPlayer implementations
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#ifndef __URDE_CENERGYPROJECTILE_HPP__
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#define __URDE_CENERGYPROJECTILE_HPP__
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#include "CGameProjectile.hpp"
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#include "Camera/CCameraShakeData.hpp"
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namespace urde
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{
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class CEnergyProjectile : public CGameProjectile
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{
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u32 x2e8_ = 0;
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zeus::CVector3f x2ec_dir;
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float x2f8_mag;
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CCameraShakeData x2fc_camShake;
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union
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{
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struct
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{
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bool x3d0_24_ : 1;
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bool x3d0_25_ : 1;
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bool x3d0_26_ : 1;
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bool x3d0_27_ : 1;
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};
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u32 _dummy = 0;
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};
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float x3d4_ = 0.f;
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public:
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CEnergyProjectile(bool active, const TToken<CWeaponDescription>& desc, EWeaponType type,
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const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage,
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TUniqueId id0, TAreaId aid, TUniqueId id1, TUniqueId id2, u32 w1, bool b1,
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const zeus::CVector3f& scale,
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const rstl::optional_object<TLockedToken<CGenDescription>>& particle,
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s16 w2, bool b2);
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};
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}
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#endif // __URDE_CENERGYPROJECTILE_HPP__
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