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Lots of CPlayer implementations
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@@ -24,6 +24,11 @@ CPlayerGun::CPlayerGun(TUniqueId id)
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/* TODO: Finish */
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}
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void CPlayerGun::AcceptScriptMessage(EScriptObjectMessage, TUniqueId, CStateManager&)
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{
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}
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void CPlayerGun::AsyncLoadSuit(CStateManager& mgr)
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{
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x72c_currentBeam->AsyncLoadSuitArm(mgr);
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