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Lots of CPlayer implementations
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@@ -18,6 +18,7 @@
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#include "Particle/CElementGen.hpp"
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#include "Character/CModelData.hpp"
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#include "World/CWorldShadow.hpp"
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#include "World/ScriptObjectSupport.hpp"
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namespace urde
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{
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@@ -206,6 +207,7 @@ private:
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public:
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CPlayerGun(TUniqueId id);
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void AcceptScriptMessage(EScriptObjectMessage, TUniqueId, CStateManager&);
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void AsyncLoadSuit(CStateManager& mgr);
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void TouchModel(CStateManager& stateMgr);
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EMissleMode GetMissleMode() const { return x31c_missileMode; }
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