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Lots of CPlayer implementations
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@@ -21,6 +21,7 @@ public:
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Unknown1 = (1 << 7),
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Bombs = (1 << 8),
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PowerBombs = (1 << 9),
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StaticInterference = (1 << 14),
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};
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private:
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@@ -35,7 +36,7 @@ private:
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float x148_;
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float x14c_;
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float x150_;
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float x154_;
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float x154_interferenceDuration;
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public:
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CWeapon(TUniqueId, TAreaId, bool, TUniqueId, EWeaponType, const std::string&, const zeus::CTransform&,
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const CMaterialFilter&, const CMaterialList&, const CDamageInfo&, EProjectileAttrib, CModelData&&);
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@@ -51,6 +52,7 @@ public:
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const CDamageInfo& GetDamageInfo() const;
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CDamageInfo& DamageInfo();
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void SetDamageInfo(const CDamageInfo&);
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float GetInterferenceDuration() const { return x154_interferenceDuration; }
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void Think(float, CStateManager &) {}
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void Render(const CStateManager&) const {}
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