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Initial CBabygoth imps
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@@ -557,7 +557,7 @@ void CGroundMovement::MoveGroundCollider_New(CStateManager& mgr, CPhysicsActor&
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if (usePrim->GetPrimType() == FOURCC('AABX')) {
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const CCollidableAABox& existingAABB = static_cast<const CCollidableAABox&>(*usePrim);
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prim.reset(
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new CCollidableAABox(zeus::CAABox(existingAABB.GetAABB().min + 0.0001f, existingAABB.GetAABB().max - 0.0001f),
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new CCollidableAABox(zeus::CAABox(existingAABB.GetBox().min + 0.0001f, existingAABB.GetBox().max - 0.0001f),
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usePrim->GetMaterial()));
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usePrim = prim.get();
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} else if (usePrim->GetPrimType() == FOURCC('SPHR')) {
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