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Several initial character classes
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@@ -56,13 +56,16 @@ struct SpecBase : hecl::Database::IDataSpec
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using Actor = BlendStream::Actor;
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virtual void cookMesh(const hecl::ProjectPath& out, const hecl::ProjectPath& in,
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BlendStream& ds, bool fast, FCookProgress progress) const=0;
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BlendStream& ds, bool fast, hecl::BlenderToken& btok,
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FCookProgress progress)=0;
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virtual void cookActor(const hecl::ProjectPath& out, const hecl::ProjectPath& in,
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BlendStream& ds, bool fast, FCookProgress progress) const=0;
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BlendStream& ds, bool fast, hecl::BlenderToken& btok,
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FCookProgress progress)=0;
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virtual void cookArea(const hecl::ProjectPath& out, const hecl::ProjectPath& in,
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BlendStream& ds, bool fast, FCookProgress progress) const=0;
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BlendStream& ds, bool fast, hecl::BlenderToken& btok,
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FCookProgress progress)=0;
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virtual void cookYAML(const hecl::ProjectPath& out, const hecl::ProjectPath& in,
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FILE* fin, FCookProgress progress) const=0;
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FILE* fin, FCookProgress progress)=0;
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const hecl::ProjectPath& getMasterShaderPath() const {return m_masterShader;}
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