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Several initial character classes
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30
Runtime/Character/CPASDatabase.cpp
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30
Runtime/Character/CPASDatabase.cpp
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#include "CPASDatabase.hpp"
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namespace urde
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{
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void CPASDatabase::AddAnimState(CPASAnimState&& state)
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{
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auto it = std::lower_bound(x0_states.begin(), x0_states.end(), state,
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[](const CPASAnimState& item, const CPASAnimState& test) -> bool {return item.GetId() < test.GetId();});
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x0_states.insert(it, std::move(state));
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}
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CPASDatabase::CPASDatabase(CInputStream& in)
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{
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in.readUint32Big();
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u32 animStateCount = in.readUint32Big();
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u32 defaultState = in.readUint32Big();
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x0_states.reserve(animStateCount);
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for (u32 i=0 ; i<animStateCount ; ++i)
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{
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CPASAnimState state(in);
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AddAnimState(std::move(state));
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}
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if (animStateCount)
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SetDefaultState(defaultState);
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}
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}
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