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PVS implementations
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@@ -19,7 +19,7 @@ CGameHintInfo::CGameHint::CGameHint(CInputStream& in, s32 version)
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, x10_immediateTime(in.readFloatBig())
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, x14_normalTime(in.readFloatBig())
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, x18_stringId(in.readUint32Big())
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, x1c_continueDelayTime(3.f * float(version <= 0 ? 1 : in.readUint32Big()))
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, x1c_textTime(3.f * float(version <= 0 ? 1 : in.readUint32Big()))
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{
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u32 locationCount = in.readUint32Big();
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x20_locations.reserve(locationCount);
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