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PVS implementations
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@@ -24,14 +24,14 @@ public:
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float x10_immediateTime;
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float x14_normalTime;
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ResId x18_stringId;
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float x1c_continueDelayTime;
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float x1c_textTime;
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std::vector<SHintLocation> x20_locations;
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public:
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CGameHint(CInputStream&, s32);
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float GetNormalTime() const { return x14_normalTime; }
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float GetImmediateTime() const { return x10_immediateTime; }
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float GetContinueDelayTime() const { return x1c_continueDelayTime; }
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float GetTextTime() const { return x1c_textTime; }
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const std::string& GetName() const { return x0_name; }
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ResId GetStringID() const { return x18_stringId; }
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const std::vector<SHintLocation>& GetLocations() const { return x20_locations; }
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