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DCLN cooking and various bug fixes
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@@ -71,6 +71,9 @@ struct SpecBase : hecl::Database::IDataSpec
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virtual void cookMesh(const hecl::ProjectPath& out, const hecl::ProjectPath& in,
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BlendStream& ds, bool fast, hecl::BlenderToken& btok,
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FCookProgress progress)=0;
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virtual void cookColMesh(const hecl::ProjectPath& out, const hecl::ProjectPath& in,
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BlendStream& ds, bool fast, hecl::BlenderToken& btok,
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FCookProgress progress)=0;
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virtual void cookActor(const hecl::ProjectPath& out, const hecl::ProjectPath& in,
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BlendStream& ds, bool fast, hecl::BlenderToken& btok,
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FCookProgress progress)=0;
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