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MREA fixes, some script constructors
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14
Runtime/World/CScriptSteam.cpp
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14
Runtime/World/CScriptSteam.cpp
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#include "CScriptSteam.hpp"
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namespace urde
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{
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CScriptSteam::CScriptSteam(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CVector3f& pos,
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const zeus::CAABox& aabb, const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce,
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ETriggerFlags flags, bool active, ResId, float, float, float, float, bool)
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: CScriptTrigger(uid, name, info, pos, aabb, dInfo, orientedForce, flags, active, false, false)
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{
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}
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}
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